Current Work

Real-time 3D between design, code and physical exhibits.

Beyond Future one

Since fall 2021 I have been working at Beyond Future one on digital experiences for brand spaces, trade shows and exhibitions. The studio develops interactive exhibits, immersive showrooms, virtual trade show formats and visitor centre experiences.

My role lives where 3D, Unity and programming meet: interactive visualizations, technical prototypes, real-time logic, UI flows and applications that need to run reliably on large screens, installations or customer-specific hardware.

Portfolio

Selected work and earlier projects.

3D scene: hut in the forest

3ds Max / Corona Renderer / 2021

Hut in the Forest

3D design final project with focus on environment, lighting, materials and mood.

3D relighting of a modern apartment

3ds Max / Corona Renderer / 2021

Urban Flat

Relighting of an existing scene by Santi Sanchez, focused on realistic interior lighting.

Minimal 3D scene with a red chair

3ds Max / Corona Renderer / 2021

Red Chair in Moonlight

A reduced 3D scene with clear lighting and strong color contrast.

Screenshot of a fantasy text adventure

Java / Swing / JavaFX / 2020

Tombs of the Forgotten

An oldschool fantasy text adventure in an Egypt-inspired world.

Premiere Pro / 2020

Cannabizz 2020 Trailer

Trailer production from my web video and trade show content years.

Premiere Pro / 2019

Spannabis 2019

Co-production with WeedUp TV, created during European trade show productions.

Vita

From media production to interactive real-time development.

I come from Berlin, trained in media technology, spent several years producing video and trade show content across Europe, then moved deeper into object-oriented programming, 3D design and game-engine workflows. Today I combine these fields in interactive applications.

  1. Since fall 2021

    Unity Developer - Beyond Future one GmbH

    Unity/C#, 3D visualization, UI prototyping and interactive exhibits for industrial, trade show and exhibition environments.

  2. Summer 2021

    Unity 3D Game Design - indisoft GmbH

    Shaders, augmented reality, world design, platforms and practical work with the Unity Engine.

  3. Spring/Summer 2021

    3D Design - indisoft GmbH

    Asset creation, UV mapping, product design, texturing, lighting, environment design and Corona rendering.

  4. 2020 - 2021

    Java 8 Advanced & C# Basics

    Object-oriented programming, Java SE 8 certifications and foundations in C#.

  5. 2017 - 2020

    Web Video Producer - Agentur Sowjet GmbH

    Production and maintenance of video formats, trade show content, advertising videos and WordPress websites.

  6. 2013 - 2016

    Media Technical Assistant - OSZ KIM

    Focus on video, audio, photography, design, web development, networking and digital technology.

Skillset

Current tools, sorted cleanly.

Main focus

  • Blender94%
  • Unity92%
  • C#90%
  • Figma86%

Development

  • Python82%
  • JavaScript80%
  • Git88%
  • Shell & PowerShell78%

3D & media

  • 3D visualization92%
  • Realtime UI86%
  • Adobe Suite80%
  • 3ds Max / Corona75%

Languages

  • German100%
  • English86%